|Usages||What this PA is usually used for.|
|DPS||Damage per second. The higher the better.|
|DPP||Damage per PP spent, or PP efficiency. The higher the better.|
|Frames||Animation frames, or how long the attack takes. The lower the better.|
Piercing Shell | Piercing Round
Your most basic projectile PA; fires a shot that pierces.
Quick DPS when aerial; filler PA to trigger Stationary bonus.
Main DPS PA on small hitboxes if you can 2-tick
|DPS||2200.00 (aerial 2-tick), 838.98 (ground)|
|DPP||82.50 (aerial), 41.25 (ground)|
|Frames||59f (ground), 45f (aerial)|
Faster whilst midair and gaining Standing Snipe benefits, Piercing Shell is the answer to thicker targets as it can be quite an efficient way to mow down mini-bosses, or on parts where the lingering projectile can hit twice; essentially, the double-hit property is the only way this PA becomes notable. A video showcasing Piercing Shell’s time-to-kill versus other rifle PAs can be seen here.
Grenade Shell | Grenade Round
Shoots a explosive shell.
|DPS||1115.38 (aerial), 966.67 (ground)|
|Frames||39f (aerial), 45f (ground)|
Grenade Shell’s AoE is very small and the damage isn’t very impressive.
Launchers, or other Rifle PAs handle quick mobbing better. Other than providing a fast way to stay suspended midair and procc Tech Arts JA Bonus / PP Save, this PA doesn’t do anything spectacular.
The 9/27/2017 adjustmentshasn’t helped this PA, so there are no adjustments to the rating.
4/24/2019 adjustments turns Grenade Shell into a filler for aerial Standing Snipe or JA bonuses.
One Point | Steady Shot
Fires 12 bullets onto the enemy.
PP-efficient PA for small/fast hitboxes.
Recent buffs to One Point (yet again) turns it into a better DPP PA now, even beating out Parallel Slider Type-0 in certain cases! Additionally, aerial One Point can now activate Standing Snipe, making this a great choice for general damage usage.
One Point shines much better on bosses that are moving too fast, which would make it ideal over using Satellite Cannon and End Attract.
Diffuse Shell | Diffuse Round
Fires a close ranged blast.
DPS PA against aggressive threats/awkward hitboxes
|DPS||1663.81 (aerial), 1476.34 (ground)|
|Frames||63f (aerial), 71f (ground)|
9/27/2017: Diffuse Shell is still a filler PA for Standing Snipe and JA bonuses. It can now be canceled early, and has a noticeable damage buff, but it still has that post-firing delay which makes it awkward to spam. A showcase of Diffuse Shell’s time-to-kill against other rifle PAs can be found here.
4/24/2019: Aerial Diffuse Shell can now activate Standing Snipe, but is still awkward to use in most cases.
Homing Emission (and Type-0) | Homing Volley
Fires up to 6 homing projectiles onto enemies.
Situational DPS PA when you need to dump PP
|DPS||1774.62 (>2 dive rolls), 591.54 (<1 dive roll)|
|DPP||51.27 (>2 dive rolls), 17.09 (<1 dive roll)|
Homing Emission used to be for bossing, but now Satellite Cannon and End Attract exists which replaces Homing Emission. However, the short firing animation makes it perfect for Standing Snipe & JA bonuses, as explained in the Tips & Tricks section.
Type-0 turns Homing Emission into a PP dump on bosses with narrow hitboxes. A showcase of HE0’s time-to-kill against other rifle PAs can be found here.
Slides towards the enemy with a barrage of shots.
Main DPS PA on narrow/fast hitboxes
Repositioning tool; invincible during slide
|DPS||1395.50 (kick cancelled)|
|DPP||111.64 (kick cancelled)|
|Frames||120f (includes dive roll animation)|
Impact Slider’s latest buff has made it more applicable in more situations now, as you can control the distance with movement keys. A small note is that letting the kick whiff then firing a normal or special bullet activates Standing Snipe. It’s invincibility starts as soon as you slide and ends at the start of the kick.
Sneak Shooter | Stealth Shot
Fires a crouched shot that travels fast.
Sneak Shooter is a nice PA for fast, quick damage, and is mostly used for sniping targets 8~ dive rolls away.
As of Episode 5, Sneak Shooter gains invincibility frames at the beginning, and ends when you shoot or when you start crawling.
Glorious Rain | Skyfire Salvo
Fires a hail of bullets that rain on your spot.
Situationally good when soloing.
|DPS||1460.25 (aerial), 1168.20 (ground)|
|Frames||80f (aerial), 100f (ground)|
Glorious Rain has some specific usages, such as positioning yourself above enemies while they try to hit you from below, otherwise most enemies will run out of the AoE.
Parallel Slider | Slideburst
Performs a evasive maneuver while shooting bullets.
Making you slide right into your grave.
The post-firing delay is long, the damage is lackluster, and the animation doesn’t give you invincibility frames. Just get the Type-0 craft.
Parallel Slider Type-0 | Slideburst Type-0
When held, allows you to move while shooting bullets. Drains PP while held.
|Usages||Single-target, chasing/kiting fast enemies|
Very strong repositioning tool
Main I-frame/evasion PA
|DPS||734.62 (10 shots), 995.67 (50 shots)|
|DPP||72.85 (10 shots), 364.25 (50 shots)|
|Frames||119f (10 shots), 439f (50 shots)|
Parallel Slider Type-0 is the craft you need to survive most, if not all attacks thrown at you, because:
- The starting animation makes you invincible until you start shooting, and
- You can safely kite out of an enemy’s range while dealing damage.
Parallel Slider-0’s damage is great for sustaining DPS, but for bursting look into using Satellite Cannon and End Attract.
When fully charged, launches a orbital strike at the indicated location.
Highly PP-efficient. Only works on stationary enemies
Enables pre-emptive shots on enemies during phase change
|DPS||268.29 (no charge), 1411.13 (charge 1), 1511.33 (charge 2)|
|DPP||9.78 (no charge), 117.59 (charge 1), 196.00 (charge 2)|
|Frames||70f, 160f, 249f (no charge, charge 1, charge 2)|
There are some drawbacks to Satellite Cannon you should be aware of:
- You need to charge for ~3 seconds (or 7 audible ticks) for Satellite Cannon to be at it’s strongest.
- It hits top down, and can be blocked by the enemy’s hat/shield/hitbox/etc.
- You are rooted in place while charging, and the charge can be interrupted.
- It has a limited range, meaning that you can’t strike things from across the map.
Despite these drawbacks, Satellite Cannon is one of the best PA’s for Damage:PP spent.
End Attract | Positron Blast
When fully charged, fires off a massive bullet that can pierce through targets.
Best DPS tool against big targets. Needs 3+ weakpoint ticks to be worthwhile.
|DPS||1155.00 (1 tick), 1938.46 (3 ticks), 3230.77 (5 ticks)|
|DPP||33.37 (1 tick), 182.00 (3 ticks), 303.33 (5 ticks)|
A quick charging PA that deals huge amounts of damage, and 9/27/2017 adjustments improves EA’s damage by a lot; this is your main PA when you can’t use Satellite Cannon. However, it shares the same flaws with Satellite Cannon in that it has a limited range, and roots you in place while charging.