- Aggressive Will (+2% damage, +35 Val Gunslash)
- Photon Descent (7% PP reduction, +35 Val Rifle)
- Goliathslayer’s Will (+3% more damage against mini-bosses & bosses, +35 Mars weapon)
- Aggressive Will
- Photon Descent (10% PP reduction)
- Lucent Adversity (Recover +15% PP when taking damage)
- Lucent Domain (Restore 3 PP when an enemy dies within a fixed range, works better on Launcher)
- Photon Descent
- Revenant’s Descent (Reduce PP consumption based on the Photon Blast Gauge. Maxes at 12%, +35 Ares Ryuuga/Ares Blade/Ares Bow)
- Mettle of the Rested (Rifle S4, immunity to flinch while stationary)
- Photonic Trap (Launcher S4, +20% more PP gained from Tactical Traps)
- Photon Adaptation (Partizan S4, PP efficiency (Natural, Attack, Reduction) increases based on MATHS: [(Max PP – 120) * 0.1] = x%) 220 PP recommended for best effect (10%)
- Lifesteal (Gunblade S4, Restore 1% HP from damage dealt (caps at 30 HP)). Only consider if playing non-Hunter subclass
For JP PlayersWeapons Revised weapon tier lists to reflect new Plus potentials for the Austere and Atlas Ex series. Recommended Moved some Endgame grade weapons to Entry-level & Mid-tier. and changed Atlas Ex potential description. Honorable Mentions Small rearrangements regarding moving some Endgame grade weapons to Entry-level & Mid-tier. Gearing Up – Units Updated descriptions for Austere and Atlas units. – Spin Cycle 06/02/2020 Photon Arts Updated video for Sneak Shooter | Stealth Shot Added a DPS & DPP Chart for all the Rifle & Launcher Photon Arts. Huge thanks to Spin Cycle for compiling these.
05/30/2020 Gearing Up Added Ray Series to NA Units.
- Nemesis offers -20% PP reduction & -40% damage taken,
- Slave offers immunity to knockbacks, +20% auto pp recovery (PP regen while not attacking) & +30% attack PP recovery.
- Launcher is PP consumption heavy and benefits more from Nemesis’ -20% PP reduction, and has a much easier time upkeeping the barrier for full benefits.
- Rifle has more difficulties with maintaining the barrier, and is prone to being interrupted during bossing content. Thus, Slave’s barrier synergizes with Rifle’s stationary playstyle due to its knockback immunity from the barrier, and offers Rangers better PP upkeep overall. Nemesis’ barrier offers damage reduction and helps you survive much better than Slave’s, so it’s up to you to decide what to use.
You still want both Nemesis and Slave series as it’ll be used as a future recipe for a weaponMars Series offers great bossing damage (+12%, gain +5% more when fighting bosses and mini-bosses), but falls short when it comes to mobbing damage. Gix Series offers very high damage boosts while untouched (+6% base, +20% max), but the slow ramp-up (50 seconds to reach +20%) and the potential itself is highly punishing for newer players (taking damage with the weapon out resets boost to +6%), and thus not recommended. The +35 inherit, however, is very useful as a endgame augment, so I’d buy a high slot Gix (6+ slots) for future investments. Note that Elder Rifle is still cost-efficient for what it does, but newer weapons will power creep the weapon, at least, until crafting system comes out. Updated NA Rifles Breakdown of Rifles with Stationary or Mobile Snipe activated Updated NA Launchers 04/29/2020 Various Changes!
- Say hello to “Oil“, (and goodbye to Shooting Drive). With having Weaponoids be “ranger tutors” across the subclass pages, the idea of using my character as one sounded cool! You may see her pop up on other pages later on to add more flavor to the guide.
- Added some additional information on Phantom page, updated to reflect current meta (JP). Also added Lisa since we’ve ran out of Weaponoids.
- Removed some older units such as Izane & Mask of Vain. (Gearing Up)
- Minor changes to Recommended weapons to reflect current meta (JP).
- Minor change to skill page concerning traps.
04/08/2020 Photon Arts Added Cosmos Breaker PA overview video. Weapons Updated Rifle & Launcher chart to include Stil and Puras. Rifle chart Launcher chart 04/04/2020 Recommended Added Elder Rifle as endgame tier for NA content. Elder Rifle beats out other rifles when Mobile Snipe’s activated (don’t stand still for longer than a second), as it grants +30% damage while moving. Breakdown of Elder Rifle vs Yas7V vs Astral Riser from their weapon potentials alone. Breakdown with Stationary or Mobile Snipe active 04/02/2020 Recommended Added Cannon Revolucio as endgame tier for NA content. Breakdown between Cannon Revo, Shooting Drive and Sigma Launcher 03/20/2020 Recommended Added general gearing progression for NA content. For Rifles: Level 1-70: Nox Level 70-75: Astral Riser or Yasminokov 7V with the Enchanted Magazine potential via using Weaponoid Boosters. For Launchers: Level 1-70: Nox Level 70-75: Shooting Drive, Sigma Bustad Photon Arts Updated Impact Slider’s PA overview video. 03/17/2020 We’re slowly adding in NA counterparts to existing skills and attacks in blue text, thanks for your patience! Skill Analysis Added NA skill names. Look for the blue text. Introduction Added Ranger Overview. 02/12/2020 Probably very late, but here’s a temporary level 75 cap Ranger builds for most classes for NA content. Skill trees includes the 14 SP from completing the NPC quests from your class trainer. If only 10 SP is available, then there’s an alternate build that plays around with 10 SP (Ranger/Hunter only). 1/28/2020 Updated Class Combinations Added subclass analysis on Etoile. 1/15/2020 Gearing Up Updated some unit analysis due to mobagenerd‘s guide being outdated for several months. Added Equdic and Liberate units. Recommended Added Genon Zabalah and Anacates Fonte analysis. Etoile subclass analysis is coming soon! – SCMSV 1/10/2020 Weapons Added Liberate, Anacates, and Genon weapon(s). Removed some out of date weapons and tweaked the affix values slightly. – SCMSV 12/25/2019
Merry Christmas!Updated Class Combinations Added Etoile subclass summary under Meta. 11/20/2019 Recommended Added Aplos Orb as a highly recommended rifle. Seriously, this rifle’s strong just for the 5 PP/s regeneration alone. Gearing Up Updated Rifle chart to include Aplos Orb. Updated Launcher chart include Combat Cannon. 11/10/2019 Launcher’s Complex PA, “Prominence Assault“, is here! Learn more about it here: Insight for this month: Combat Cannon is a stat stick for Prominence Assault; it currently boasts the highest base attack among all Launchers, but has arguably one of the worst potentials for general usage (+10% damage boost, but take +50% more damage. This effect is disabled for the rest of the mission when you die once). In a month, however, Novel upgrades may turn Novel Launcher into the next best weapon for Prominence Assault, or the next best Launcher if S5 slot is potent enough to compete against Atlas/Lightstream series. 10/24/2019 Updated Class Combinations Added summary of total ranged modifiers on each subclass. Gearing Up Added S4: Skilled Crippler Added Novel Set 10/02/2019 Skill Analysis Bullet Keep has been buffed to allow swapping to any weapon without losing bullets! 09/08/2019 Minor updates that should’ve been added weeks ago _(:3/ Gearing Up Added Cleasis Set to Units. Removed Bode Set from Units. Recommended Added Yasminkov 5000S as a tentative recommended weapon. A video of the weapon in action can be seen here: https://twitter.com/charoritz/status/1164853692471771136?s=20 EDIT: Moved Yasminkov 5000S to Honorable Mentions. 08/21/2019 Short video of Launcher’s animation buffs live: No formal opinion on Corrupted Launcher Tishia outside of it being a usable Launcher. Undergoing review for Yasminkov 5000S. 07/24/2019 Weapons Added Corrupted Launcher Tishia to Launcher chart Undergoing review for Corrupted Launcher Tishia. In the meantime, have a comparison video: https://twitter.com/ryo_missile/status/1154033614545272833?s=19 07/12/2019 Weapons Updated Rifle and Launcher charts for several and weapons and removed outdated weapons. Recommended Added Novel series weapons under Endgame tier. – Spin Cycle 07/10/2019 Detailed July 10th adjustments shown below: Recommended Moved Exium Bunker to Endgame tier due to the Zero Distance buff from July 10th adjustments. Photon Arts Changed some PA ratings to reflect July 10th adjustments: Impact Slider: 3/5 -> 4/5 Cosmos Breaker: 4/5 -> 5/5 Flame Bullet: 3/5 -> 4/5 07/03/2019 Weapons Updated Rifle Chart to include Spread Needle’s potential upgrade from Ultimate Boosters. 6/20/2019 A write up on Phantom as a subclass is now available, courtesy of Spin Cycle. 6/18/2019 Honorable Mentions Added Blood Series. Weapons Updated the Rifle chart link to include Blood Series. Updated the Launcher chart link to include latest weapon series. 6/04/2019 Recommended Added Dim Series to Entry-level/Middle tier. Added Mirage Series to Endgame tier. Honorable Mentions Added Oblisana Fuerza, Zara Series and Phobos Series Removed Orbit Series, Dia Series and Mars Series While there’s no gameplay video of Armada of Demise yet, enjoy a clip of a JP Ranger showcasing some strategies for Section 1: https://twitter.com/maziari1105/status/1135211852911194113?s=21 5/20/2019 Weapons & Class Combinations Added Dim, Mirage and Awake series rifles to the tier chart. Launcher will be updated when Dim Launcher’s attack values are revealed. Added Phantom subclass star ranking with a brief description. – Spin Cycle 5/15/2019 Recommended Added Awake Larc to Entry/Middle-tier. Tentative rating. Moved Phobos series back, from Honorable Mentions. 5/04/2019 Skill Analysis Updated Standing Snipe video for Episode 6. More to come soon™… 4/25/2019 Phantom hype! 4/24/2019 balance adjustments has shifted some ratings on PAs, for better or for worse. Photon Arts Rating adjusted for various PAs Added One Point to Suggested Ranger Photon Arts More to come next week™… 3/27/2019 General Ranger tips on Dark Falz Persona provided by あっとりんご 2/21/2019 Weapons Updated the Rifle chart link to include the new Exacrimav rifle. Added an analysis on it by Spin Cycle. 1/1/2019 Happy New Years! Gearing Up Added Mask of Vain, Lightstream Xion to Units 12/24/2018 Recommended Added Atlas EX, Lightstream Xion Moved Phobos, Invade-NT to Honorable Mentions Honorable Mentions Removed older weapons listed. Added Exium Bunker No changes to Vante Weihen after buffs. Updated Class Combinations Added 90 builds for Hunter, Braver (no changes) and Fighter. Summoner still ongoing.
Ranger doesn’t have newer options with the additional 5 SP from Level 90 cap, but there are a few considerations (with their own pros and cons):12/20/2018 Weapons Updated listing to include newer weapons, such as Atra EX (now Atlas EX) and Lightstream series. -Spin Cycle Link to Rifle chart Link to Launcher chart 90 cap builds, analysis of newer weapons, etc. coming soon 11/22/2018 Moved Spread Needle and Vante Weihen from Recommended to Honorable Mentions Spread Needle has been replaced by other rifles in terms of utility and damage, and the gimmicky spread shot is too weak to be relevant in current Extra Hard content. Vante Weihen‘s potential is detrimental to Rangers; sacrificing Weak Bullet, a party-wide +20% damage marker that lasts for 18 seconds and triggers Ranger’s Weak Hit Advance, for a selfish damage buff that consumes 1 bullet per use and only affects 1 Photon Art? A swap weapon at best. 11/15/2018 Updated Class Combinations: Summoner I’ve finally made the analysis on Ra/Su, it will be updated to show combo sim results at a later date. – Spin Cycle 11/12/2018 Recommended Zara series added to Endgame tier. I highly suggest farming for a rifle as Zara series is incredibly good. 11/09/2018 Weapons Updated Rifle and Launcher weapon damage charts with base ATP set at 2.5k (from 1.5k), as darkmark009 puts it:
- [First Hit] is more effective when soloing, and has applications in multi-play/mobbing situations where the additional +20% damage would help one-shot enemies, but effectiveness lies on whether the player can plan in advance.
- [Weak Hit Blast Bonus] synergizes well in mobbing situations, and especially with weapons that grant PB bonuses such as Ares and/or Austere. But, against raid bosses WHBB isn’t as effective.
- [x Bullets] can activate PP Save Bullet on Launcher for 20% PP reduction; however procc’ing status with the bullets isn’t useful outside of extremely specific cases, and it may be difficult to activate Standing Snipe often while loaded with Launcher bullets.
There’s no way you’re going to have only 1.5k non-weapon attack, when you have [attack buffs such as] Shifta drink, Shifta, team attack buff, not to mention units+timed abilities, and so on.11/08/2018 Weapons Updated Rifle and Launcher weapon damage charts with Zara series, courtesy of Spin Cycle. Gearing Up Finally added Allure Aid to the Units listing. Tweaked possible unit set-ups for Level 75+ Rangers. Zara series currently under review. 10/25/2018 Added Weaponoid “specialists” throughout the guide. Enjoy the art and flavor text they add with their personalities :3 -Spin Cycle 10/10/2018 Air Reversal / Step Jump / Step JA Combo / J Reversal JA Combo are now part of the skill trees and are strongly recommended to take as they cost no SP to learn. Gearing Up Recommended Removed L/Air Reversal and L/Step Jump from the listing. Added L/Atomizer Lovers. Photon Arts Added tidbit about Type-0/Crafted disks being purchasable through Player Shops. Skill Analysis Recommended Added Air Reversal, Step Jump, and J Reversal JA Combo. 09/16/2018 Skill builds temporarily removed (again) due to issues with the simulator. UPDATE: Skill builds should be working again as of September 20th. 09/15/2018 Skill builds temporarily removed due to issues with the simulator. UPDATE: Skill builds have been readded for all subclasses. 09/10/2018 Weapons, Gearing Up: Units & Photon Arts Revised SSA recommendations with some new additions. More detailed description of the PvP unit selection and added Austere (due to the announced October changes). Updated Photon Art ratings and descriptions, also added a video showing time-to-kill amongst rifle PAs by Ne u found here. Courtesy of Spin Cycle. 09/06/2018 Weapons: Currently Available & Weapons Added analysis on Ares-NT series, ranked Endgame tier and put into weapon tier lists. Courtesy of Spin Cycle. 09/05/2018 Moved summarized analysis section from Skill Analysis into Hunter 08/29/2018 Skill Analysis Added First Arts JA Addition and Next Jump under recommended skills. Added video overview of Next Jump: Added video overview of First Arts JA Addition: Ares-NT still undergoing review. 07/22/2018 Updated Class Combinations Added Summoner subclass skill tree: Ranger/Summoner Updated builds as they were previously missing High Class Boosts, oops! Added text to each subclass pairings. 07/18/2018 Tips & Tricks Added new video under Using Launchers Effectively 06/27/2018 Currently Available Moved Basilis Series from Unavailable Shien and Guren Series ranked as Endgame tier; tentative descriptions Homura Series ranked as Entry-level/Middle tier; tentative descriptions Finalized descriptions as of 06/30/2018 on Homura, Shien and Guren series. 06/22/2018 Soloing Added ne u’s visual guide of solo Endless Quest: 06/19/2018 Gearing Up Added Lesser Shoot V, Lesser Stamina V, Lesser Spirita V and EV Shoot HP/PP in Affixes section. Weapons Updated Rifle and Launcher tier list for Dia series. Ranked Dia series as Endgame Tier Soloing Added ne u’s full lap run of solo Endless Quest: 06/12/2018 Updated Class Combinations Fighter analysis finally makes its way in! Courtesy of SCMSV (Spin Cycle) who authored it. 06/12/2018 Gearing Up R/Effort Symbol Ra placed under Situational/Niche Added Bode Series under Endgame tier Dia series unranked. 06/07/2018 Currently Available Lumiere Series added under Endgame tier. Weapons Rifle chart and Launcher chart updated by SCMSV (Spin) 06/06/2018 No, the guide isn’t dead, our writers have been busy with real life, so our apologies to those who’ve been waiting. Currently Available Mars Regalus added under Entry/Middle-tier. Updated some weapon’s availability. Moved Koureki Tsutsu-NT & Ikariboshi Hou-NT to Unavailable. Lumiere series still unranked. 05/26/2018 Skill Analysis Skill builds are finally updated to reflect on 85 cap:
- Ranger/Hunter (Automate + Resists)
- Ranger/Hunter (Iron Will + Automate + Flash Guard 1)
- First Hit Mobbing Ranger
Ranger’s Weak Bullet is very likely to trigger Weak Stance’s damage bonus as it increases surface magnification by 20% (1.2). On any surface with 0.958 modifier or higher, Weak Bullet will trigger Weak Stance.All credits goes to Dreamslayer Ahri for confirming said interaction. 03/31/2018 Updated Class Combinations Fixed skill calculations in Braver’s Weak Stance Included an additional modifier: 1.10x from Weapon Collection Titles Thank you to GHNeko for bringing it to my attention. 03/25/2018 Weapons Moved available weapons to their own page: Currently Available Weapons Moved unavailable weapons to their own page: Unavailable Weapons Added Invade-NT as endgame tier. 03/23/2018 Weapons Rifle & Launcher tier list updated by SCMSV (Spin) (now includes Invade-NT). No analysis on Invade-NT yet. 03/22/2018 Gameplay Videos Added a run of the new solo Extreme Quest: Solo Training: Phanatical Phantoms. Party run coming soon. I’m reworking the weapons page to reduce clutter, such as placing outdated/out-of-rotation weapons into their own page. 03/09/2018 Weapons Launcher Tier List updated to include Stategeo Casrook, courtesy of SCMSV (Spin). 02/22/2018 Weapons Added a Launcher Tier List. Thank you to SCMSV (Spin) for making the chart. 02/20/2018 Skill Analysis Added a PP Saving Mobbing Ranger build focusing on reducing PP consumption for Launcher PAs. It’s basically the main Ranger build, but with Launcher bullets invested. Inspired by PONTHI999’s recent Ranger videos. 02/09/2018 Gameplay Videos Organized the videos into separate pages: Soloing and Group/MPA Added a run of Solo PD, but with terrible gear: Endless Darkness Added a run of The Chocolate Way 2018: The Chocolate Way 02/02/2018 Weapons Added Koureki Tsutsu-NT as Entry level/Middle-tier for Weapons. Updated Rifle Comparisons tier list (Added Koureki Tsutsu-NT) 01/31/2018 Weapons Motionless Courage (Atra Rifle’s S4 ability) immunity to knock back’s activation effect changed to 1-1.2 seconds. 01/29/2018 Minor updates. Weapons Motionless Courage (Atra Rifle’s S4 ability) immunity to knock back is determined to be 1~ second; has about the same activation time as Standing Snipe. Gearing Up Ray Weapons and Ray Units finally updated to reflect on availability via 2018 Badge Shop. Gameplay Videos Added ぶた‘s run of Dragon Rematch: Dragon Rematch. Some key points about the rematch as Ranger:
- Homing Emission T-0 & One Point can be more valuable for damage as they don’t require you to stand still, and said PAs tracks the dragon’s weak spots much better.
- Taking damage in the rematch, without proper units or Techer buffs, sucks. Prioritize avoiding damage more often than dealing due to the 3 deaths limit.