Hello, my name is Bio Triner, one of the Ranger specialists. We’ll now review the combination of Ranger/ Hunter (or Ra/Hu for short) which provides great overall damage as it provides Rangers a damage boost for shooting non-weak spots through Fury Stance & bonuses. Additionally, Hunter subclass provides survivability through Automate Halfline (automatically consume Monomates, Dimates, then Trimates in that order), or Iron Will (75% chance to survive lethal attacks with 1 HP remaining), and allows Rangers to ignore knock back attacks through Massive Hunter, meaning you can charge attacks without interruption.
Credit goes to an anonymous reader for sharing some insight on Flash Guards.
90 cap has introduced some new possibilities for builds, such as taking Flash Guard 1, and/or Flash Guard 2 / Flash Tech Guard together in the Hunter’s skill tree.
Read below to see a quick overview on what these builds offer.
Note: Weak Hit Blast Bonus is completely optional; you can choose to drop it in favor of leveling Dive Roll Advance to evade damage, or Mirage & Jellen Bullet to activate PP Save on Launchers.
Note: Automate Halfline and Flash Guard 1 & 2, Flash Tech Guard are passives that don’t require Guard Stance active to take full effect.
If you have two skill trees, consider having a separate mobbing tree:
Chance to survival lethal attacks at a fixed chance when above 1 HP. Also grants invincibility when activated.
1 SP or max for Iron Will
When maxed, this skill grants a 75% chance to survive attacks with a 5 second duration. 1 SP into Never Give Up does not extend the invincibility duration, so you’ll have to consider maxing it if you want 15 seconds worth of iframes.
Automate Halfline | Auto-Mate Half
When dropping below 50% HP, automatically consume a -mate item to heal.
Must be maxed for best benefits.
As most of Ranger’s attacks leaves them vulnerable to enemies, this skill lets you heal up from attacks thrown at you. Note that you must max this skill for it to be a 100% chance, as level 1 Automate is only a 20% proc chance. Yikes!
Massive Hunter | Hunter Physique
When activated, ignores every flinch and knockback attacks while reducing damage taken.
This skill is a must max for Rangers.
Most of Ranger’s attacks leave you vulnerable to interruptions; Massive Hunter allows you to deal damage without being interrupted, making this skill a mandatory max.
At max, the duration is 45 seconds with a 45 second cooldown when it expires.
Flash Guard 1 & 2 & Flash Tech Guard
Reduces Striking & Shooting damage taken by a percentage.
Flash Tech Guard reduces Technique damage taken by a percentage.
Maxing these skills is dependent on your build and gear.
Flash Guard 1 & 2 reduction is +20% each, while Flash Tech Guard is a +30% reduction.
Depending on the skills and units you’ve chose, you can choose to max all Flash Guards, Flash Guard 1 & Flash Tech Guard, or only Flash Guard 1.
Fury Stance & Fury Stance Up 1 & 2
Increases Striking & Shooting damage.
These skill are a mandatory max.
Fury Stance is a passive skill that grants damage bonuses at the cost of taking more damage. At max, Fury Stance and the bonuses grants a 1.21275x modifier and the increased damage penalty is removed.
JA Bonus 1 & 2 | Perfect Attack Bonus 1 & 2
Grants bonuses to Striking & Shooting damage when Just Attacking.
These skill are a mandatory max.
Just Attacks grant a base 1.30x damage modifier and the total bonuses increases this to 1.573x.
Fury Combo Boost | Perfect Fury Combo
When Fury Stance is active, grants a stacking damage bonus on each successive Just Attack.
Fury Combo Boost’s stack caps at 1.10x; we want to max this skill so Rangers can hit the stack cap in one Just Attack.
Fury Stance On-paper
You’ll gain the following damage modifiers of 2.203x (or 220.3%) from Hunter:
|Skill Name||Effect(s)||Total Effect(s)|
|Fury Stance (Shooting)||1.10x||1.10x|
|Fury Stance Up 1 & 2||1.05x * 1.05x||1.21275x|
|Fury Combo Up||1.10x||1.334025x|
|JA Bonus 1 & 2||1.10x * 1.10x||2.0984213x|
|High Class Boost||1.05x||2.203342391x|
With Ranger’s damage modifiers, 2.65687357x for reference, Ra/Hu has a total of 5.854x (or 585.4%) damage modifiers with Fury Stance on.
A tl;dr of the skill interactions is provided below:
(Fury Stance + Ranger)
|2.203342391x * 2.65687357x||5.85400216x (585.4%)|
|Moving Snipe on
(Weak point + Sharp Shoot)
|2.203342391x * 2.310324844x||5.090436666x (509%)|
(Standing + Sharp Shoot)
|2.203342391x * 2.008978125x||4.426466666x (442.6%)|
(Moving + Sharp Shoot)
|2.203342391x * 1.7469375x||3.849101449x (384.9%)|
Not Just Attacking only applies a 1.10x modifier from Fury Stance, 1.10x from Fury Stance Up 1 & 2, 1.10x from weapon title, and 1.05x (or 1.10x) from High Class Boost(s).
There are 3 skill builds with Ra/Hu:
- Ranger only needs 1 skill tree for best effectiveness in any given situation:
- If you have 2 skill trees and want to min-max, consider having one for purely mobbing. Use any of the skill builds from above for the second one:
Note that some skills can be freely changed to fit whatever you need.
Overall, Hunter provides both unconditional damage and survivability skills for Ranger.